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EECE 216 Syllabus Go to Marquette Home

Contact Information Course Description Course Goals and Objectives
Course Outline Calendar Course Materials
 Grading Attendance and Participation Assignments
 Dishonesty
  Viruses
 

Contact Information

Professor Richard J. Povinelli, Ph.D.
E-mail Richard.Povinelli@mu.edu (checked late evening or early morning)
Homepage http://povinelli.eece.mu.edu
Bulletin Board https://d2l.mu.edu/
Phone 288-7088 with voice mail
Office Hours  
Office EN224
Lab EN523, EN388
Teaching Assistant  TBD
TA Office Hours
TBD

Course Description and Prerequisites

This course provides a broad exposure to the field of artificial intelligence. Topics include intelligent agents, search, game playing, propositional logic and first-order predicate calculus, knowledge bases, planning, uncertainty, learning, communication and perception, and philosophical foundations.

Prerequisites: COEN 030 or COSC148.

Course Goals

By the end of this course, you should...
  • have a broad, general understanding of many of the areas that comprise the field of artificial intelligence (AI).
  • be able to employ some of the methods from several areas within AI.
  • be able to begin to understand and critique the AI literature.

Course Objectives

By the end of this course, you should...
  • Introduction
    • be able to evaluate the various definitions of AI.
    • be able to summarize the history of AI.
  • Intelligent agents
    • be able to provide a definition of a rational agent.
    • be able to compare and contrast various agents including reflex, model-based, goal-based, and utility-based agents.
    • be able to classify the environment in which a particular agent operates.
  • Search
    • be able to formulate a search problem.
    • be able to evaluate a search algorithm on the basis of completeness, optimality, time complexity, and space complexity.
    • be able to explain and contrast uniformed and informed searches.
    • be able to compare, contrast, classify, and implement various search algorithms including breadth-first, uniform-cost, depth-first, depth-limited, iterative deepening, bidirectional, best-first, greedy, A*, RBFS, SMA*, hill-climbing, simulated annealing, and genetic algorithm searches.
  • Game playing
    • be able to provide a definition of a game.
    • be able to evaluate, compare, and implement the minmax and alpha-beta algorithms, including for games of chance.
    • be able to describe the current state-of-the-art game playing programs.
  • Logics
    • be able to describe the characteristics of a knowledge-based agent including its knowledge base and inference mechanism.
    • be able to compare and contrast propositional logic and first-order predicate calculus.
    • be able to employ propositional logic and first-order predicate calculus to design a knowledge-based agent.
    • be able to analyze and employ logical inference in first-order logic.
  • Planning
    • be able to describe the basic representation for planning.
    • be able to explain the partial order planning algorithm.
  • Uncertainty
    • be able to describe different types of uncertainty including degree of belief and degree of truth.
    • be able to explain various probability constructs including prior probability, conditional probability, probability axioms, probability distributions, and joint probability distributions.
    • be able to apply Bayes' rule.
    • be able to apply belief networks to model a problem with uncertainty.
    • be able to briefly describe other approaches to modeling uncertainty such as Dempster-Shafer theory and fuzzy sets/logic.
    • be able to explain the utility theory axioms and the maximum expected utility principle.
    • be able to assess various utility functions including multi-attribute utility functions.
    • be able to design a decision network.
    • be able to explain information value theory.
    • be able to define a sequential decision problem.
    • be able to explain the main ideas of game theory.
  • Learning
    • be able to describe a learning agent.
    • be able to apply and analyze decision trees to learning problems.
    • be able to determine the information gain provided by an attribute in a decision tree.
    • be able to summarize computational learning theory.
  • Natural language processing
    • be able to describe the component steps of communication.
    • be able to contrast formal and natural languages in the context of grammar, parsing, and semantics.
  • Philosophical foundations
    • be able to explain the incompleteness theorem and the halting problem and the limitations they describe for AI.
    • be able to argue various philosophical positions for and against AI.

Course Outline

What When
I: Artificial Intelligence
1 Introduction
2 Intelligent Agents
wk1-2
II: Problem-Solving
3 Solving Problems By Searching
4 Informed Search Methods
wk3
    6 Adversarial Search (Game Playing)
wk4
III: Knowledge And Reasoning
7 Logical Agents
wk5
    8 First-Order Logic
    9 Inference In First-Order Logic
wk6-7
IV: Acting Logically
11 Planning
wk8
V: Uncertain Knowledge And Reasoning
13 Uncertainty
14 Probabilistic Reasoning
wk9-10
    16 Making Simple Decisions
    17 Making Complex Decisions
wk11-12
VI: Learning
18 Learning From Observations
wk13
VII: Communicating, Perceiving, And Acting
22 Agents That Communicate
wk14
VIII: Conclusions
26 Philosophical Foundations
27 AI: Present And Future
wk15

Calendar

Week Month Tuesday Thursday
1 August 30
1
2 September
6
AIMA Software Assignment due
9
 
3 September 13
15
 
4 September
20
Article Review 1 due
Homework 1 due
22

5 September 27
Review Critique 1 due
29
6 October 4
6
 
7 October
11
Article Review 2 due
Homework 2 due
13
8 October
18
Review Critique 2 due
Midterm Exam
20
9 October
25
Homework 3 due
27
10 November 1
Article Review 3 due
3
11 November
8
Review Critique 3 due
10
12 November
15
Homework 4 due
17
13 November 22
24
 
14 November
29
Article Review 4 due
1
 
15 December 6
8
Review Critique 4 due
Homework 5 due
  December
13
Final Exam 3:30-5:30
 

Legend
 No Class  

NOTE: All dates and numbers are subject to change as deemed necessary!

November 18, 2005 is the final day for withdrawal with grade of W.

Course Materials

Required Texts

Artificial Intelligence: A Modern Approach Image

Grading

What Number Value per Total
Article Reviews 4 20 80
Review Critiques 4 5 20
Homeworks
5 80 400
Midterm
1 200 200
Final 1 300 300
Total     1000

NOTE: All dates and numbers are subject to change as deemed necessary!

Grade Scale

93+ A
89-93 AB
85-89 B
81-85 BC
77-81 C
74-77 CD
70-74 D

The grading scale is the most stringent one you will be held to, i.e. I can give you a higher letter grade than shown on the scale, but never a lower one.

Late Assignments

I will deduct 25% for assignments up to one day late, 50% for two days late, and 75% for up to three days late. I will not accept work later than 3 days. The weekend will count as 1 day. Assignments are due at the beginning of class. They are late after that.

Attendance and Participation

I have always enjoyed teaching classes where the students actively participate - a conversation is more fun than a monologue! Participation is expected, lack of attendance and participation will result in a lower grade.

Assignments

You should expect to spend, on average, from twelve (12) to fifteen (15) hours on article reviews, critiques, reading, homeworks, and other preparation for this class. This time is in addition to the three (3) hours of lecture you are expected to attend every week.

Homework assignments are due at the beginning of class. You will need to turn in the assignments via two methods. Both are required. The first is to turn a hardcopy of the assignment at the beginning of class. If there are multiple pages they must be stapled. The second is to use D2L's Dropbox.

All assignments are due according to the the times specified in the calendar.

Article Reviews

There will be four (4) article reviews. This will help you understand the relevant literature for your research project. You will identify articles that are relevant to the course topic, if you are unsure of its relevance double check with the instructor. For each article you will write a 1 page summary and a 1 page critique.

Peer Review of Article Reviews

Critiquing others work is an excellent mechanism for improving your own. It is backbone of the peer review process. You will be expected to evaluating others work including critiquing others article reviews.

Homeworks

There will be five (5) homeworks, which will be collected and graded. The homework assignments will be scaled to 400 points. The homeworks will be combinations of questions from the book and programming problems. You must cite, using IEEE format, your references including online ones.

Exams

There will be a midterm exam worth 200 points. There will be a final exam worth 300 points.

Dishonesty

College of Engineering Policy and Procedure - Academic Dishonesty (Make sure you read this)

My Policy

ACADEMIC DISHONESTY OF ANY FORM WILL NOT BE TOLERATED IN THIS CLASS. ANY STUDENT FOUND TO BE PERFORMING ANY ACT OF ACADEMIC DISHONESTY WILL BE SUBJECT TO THE MAXIMUM PENALTY FOR THE PARTICULAR OFFENSE.

I will not tolerate any form of dishonesty in any of my classes and I hope you feel the same. If you become aware of any form of dishonesty taking place in any activity concerned with any of your classes it is your duty to make sure that the offense is made known to the proper authority. This is a problem which affects all of us and I am asking for your help in keeping the standards of education here at Marquette University as high as they deserve to be.

Viruses

Any assignment turned in in electronic format that contains a virus will receive a zero.
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©1995-2009 Richard J. Povinelli – LastUpdate: January 12, 2009